Year Zero Engine
Year Zero Engine

Pour publier un produit utilisant le moteur Year Zero Engine OGL, suivez ces étapes simples

  1. Lisez le texte de la licence Open Game License que vous trouverez ici,
  2. Copiez le texte de la licence OGL et incluez le texte complet quelque part dans votre produit,
  3. Utilisez le texte entre les lignes pointillées ci-dessous comme début de votre section 15 de l'OGL,
  4. Remplacez tout le [texte entre crochets] par les caractéristiques de votre propre produit,
  5. Téléchargez le logo "Year Zero Engine" et placez-le quelque part sur votre produit,
  6. Si vous le souhaitez, vous pouvez proposer votre jeu à la vente en utilisant le Free League Workshop, le programme de contenu communautaire de Free League à DrivethruRPG.

Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Year Zero Engine © 2019 by Fria Ligan AB. Developed, authored, and edited by Tomas Härenstam.
[Name of this document or material] Copyright [Year], [Copyright Holder's Name]; Author[s] [Insert the name or names of the author or authors of this document]
In accordance with the Open Game License Section 8 "Identification" the following designate Open Game Content and Product Identity:

Open Game Content

[Insert a clear designation of what parts of this document you are releasing as Open Game Content, making it eligible for use by others under the Open Game License. Note that existing Open Game Content must remain OGC. Example: "The contents of this document are declared Open Game Content except for the portions specifically declared as Product Identity."]

Product Identity

[Insert a clear explanation of what parts of this document are designated as Product Identity and hence excluded from the designation of Open Game Content. Examples: "All content of this document is Open Game Content" or "All artwork, logos, symbols, designs, depictions, illustrations, maps and cartography, likenesses, and other graphics, unless specifically identified as Open Game Content" or "Any elements of the proprietary setting, including but not limited to capitalized names, organization names, characters, historic events, and organizations; any and all stories, storylines, plots, thematic elements, documents within the game worlds, quotes from characters or documents, and dialogue"]

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